Bloxels for 4th graders–game design thinking

Design (Thinking) Process

[Taught: 2017-18 school year to the present]

Using an app-based game-creation platform called Bloxels, I tasked 4th graders with making the most fun game they could–for an audience of their classmates, the wider school community, and anyone playing in the the Bloxels Arcade.(1)

Students worked in small groups, framing their efforts with design thinking, a highly human-centered process that emphasizes imagining (or empathizing with) users’ experiences, creative problem-solving, and swift iteration. Within each group, students took primary responsibility for one of three roles: Character Designer, Layout Designer, or Story & Theme Designer.


(1) The games students shared to the Bloxels Arcade contained no personally identifying information.

Computational thinking with Fox Makes Friends

During the 2019-2020 school year, in their Technology classes Nursery 4 (N4) and Kindergarten students worked on a project designed to expose them to some fundamental concepts of “computational thinking”—namely, decomposition (breaking down bigger tasks into more bite-sized pieces) and sequencing (putting a series of steps in order).

Using the book Fox Makes Friends as inspiration, students followed a recipe, of sorts, in order to (like Fox does in the book) ”make” friends—to construct pretend friends alongside real friends, their classmates.

Using a variety of craft supplies, N4 students created two-dimensional “friends,” while kindergarteners worked in three dimensions.

“When Fox wants someone to play with, he takes his Mom’s advice and sets off to make a friend. What happens along the way surprises him! Fox is about to make the best friends he could ever hope for, but not in the way he imagined.”


Image and text reference: https://www.scholastic.com/teachers/books/fox-makes-friends-by-adam-relf/